AI Insights · Timothy · July 2022
Top Bubble Shooter Games on iOS in Turkey - Q2 2022
Discover the performance trends of the top 5 bubble shooter games on iOS in Turkey during Q2 2022, featuring insights on downloads, revenue, and active users.
In the second quarter of 2022, the top five bubble shooter games on iOS in Turkey showed varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period based on data from Sensor Tower.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. experienced a fluctuating trend in weekly downloads, starting with 2.5K in late March and ending with about 1.4K by the end of June. The game’s weekly revenue saw a peak of approximately $1K in early May, followed by a slight decline, stabilizing around $785 by late June. Weekly active users started at 24.2K and gradually declined to 19.7K over the quarter.
Yonatan Erez’s Bubbles Empire Champions had a significant increase in weekly revenue, beginning at $71 and peaking at $830 in mid-June before declining slightly to $379 by the end of the quarter. Active users saw a steady decrease from 961 in late March to 691 by the end of June.
Bubble Witch 3 Saga by King showed a mixed trend in weekly downloads, peaking at 711 in late May and then dropping to 375 by the end of June. Revenue remained relatively stable, with a peak of $310 in late May and a slight decrease to $137 by the end of June. The game’s active users saw an increase from 3.2K in late March to a peak of 4.1K in early May, before stabilizing around 3.2K by the end of the quarter.
Bubble Shooter - Panda Pop! by Jam City, Inc. had low download numbers, starting with 9 in late March and fluctuating around similar numbers throughout the quarter. Revenue showed a declining trend, starting at $375 and dropping to $90 by the end of June. Active users remained relatively stable, fluctuating around 400-500 throughout the quarter.
Finally, Viola’s Quest: Marble Blast from Two Desperados saw a decrease in downloads from 1.2K in late March to 138 by the end of June. Revenue peaked at $300 in early May and then stabilized around $166 by the end of June. Active users fluctuated, starting at 1.7K in late March, peaking at 2K in mid-June, and then dropping to 1.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.